The vehicle segments feel equally unnatural. But around half the time Batman would latch onto a ledge I didn’t intend, sending him soaring in the wrong direction. There are moments of fluid fun gliding from building to building, using the dark knight’s grapnel gun to gain height. A small ledge can turn into your biggest foe, as you awkwardly get stuck on even the smallest piece of level geometry. The rest of Batman’s controls feel stiff and unnatural. A counter button has potential to mix up combat, but all counter-attacks are also performed automatically. Just mash attack and watch Batman pummel his foes with a variety of canned animations. Hand-to-hand combat is handled with a single attack button. Unfortunately TDKR’s gameplay can’t match this level of ambition. I was blown away doing the same thing high above the skyline in the jet-like Bat. I was impressed cruising through Gotham at high speeds on the Batpod. On a technical level what Gameloft is accomplishing is a generation ahead of nearly the entire industry. It’s incredible that Gameloft’s vision for an open-world Gotham can even exist on mobile devices. Did we like it?The Dark Knight Rises is a perfect example of both the best and the worst that mobile gaming has to offer. Players will dispatch hundreds of thugs, sometimes 50+ in a single mission, all with a simplistic one-button combat system. But at its heart the title is an action brawler. Some missions require silently taking out patrolling guards from behind. Taking inspiration from Rocksteady’s Arkham Asylum & Arkham City, The Dark Knight Rises does contain a modest amount of Batman’s trademark stealth and detective work.
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